Field Tests for Immersive and Interactive Broadcast Audio Production using MPEG-H 3D Audio

Autores

  • Yannik Grewe Fraunhofer Institute for Integrated Circuits
  • Christian Simon Fraunhofer Institute for Integrated Circuits
  • Nicolas Faecks Fraunhofer Institute for Integrated Circuits
  • Ulli Scuda Fraunhofer Institute for Integrated Circuits

Palavras-chave:

3D Audio production, Broadcast Audio, Immersive Audio, Interactive Audio, MPEG-H 3D Audio, Next Generation Audio, Production Tools

Resumo

Next Generation Audio offers new features for the consumer such as advanced user interactivity, immersive sound and optimized reproduction across different classes of playback devices. All of these strongly depend on additional information that is affixed to the audio in the shape of metadata. Thus, some processes of the final sound reproduction assembly shift from the mix process during production to the rendering stage in the consumers’ device. Using the MPEG-H TV Audio System as an example, this paper outlines the workflow for Next Generation Audio content creation with a focus on broadcast production for live and offline applications. Initially, the MPEG-H TV Audio Systems fundamentals will be detailed. It is shown, how new tools can be integrated into well-established production workflows and how they ensure full control of produced mixes in anticipation of the end users’ experience. Use cases for immersive and interactive audio broadcasts are presented by example of an international music competition and a major tennis event. Finally, an outlook to future requirements and improvements is given.

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Biografia do Autor

Yannik Grewe, Fraunhofer Institute for Integrated Circuits

Yannik Grewe was born in Böblingen, Germany, in 1991. He received the B.Sc. degree in audiovisual media engineering from university of applied sciences Offenburg, Germany. He joined the Fraunhofer Institute for Integrated Circuits IIS in 2013 as a scientist and field application engineer for MPEG-H 3D Audio. Y. Grewe is mainly enrolled in developments of production tools for Next Generation Audio, field tests for MPEG-H 3D Audio, 3D sound for broadcasting and virtual reality.

Christian Simon, Fraunhofer Institute for Integrated Circuits

Christian Simon was born in Düsseldorf, Germany, in 1976. He received his Dipl.-Tonmeister in Audiovisual Media from the Film University in Babelsberg, Germany.

He has over 15 years of experience in audio recording and post-production with a focus on mixing and dialogue editing. With his award-wining startup Easy Listen, he was the first developer to realize a service for optimization of speech intelligibility for AV media in Germany. At present, Christian is working as a scientist and member of the SoundLab group at Fraunhofer IIS with a key focus on Next Generation Audio and accessibility. Furthermore, he is a visiting lecturer at the Ansbach University of Applied Sciences.

Nicolas Faecks, Fraunhofer Institute for Integrated Circuits

Nicolas Faecks was born in Hamburg, Germany in 1986. He received his B.Sc. in Media Technologies and his M.A. in Time-based Media (Sound/Vision) from the University of Applied Science in Hamburg. In 2014, he joined the Fraunhofer Institute for Integrated Circuits (IIS) as a research and application engineer in the department of Media Systems and Application. His recent activities are focused on the rollout of MPEG-H 3D Audio.

Ulli Scuda, Fraunhofer Institute for Integrated Circuits

Ulli Scuda was born in Berlin, Germany in 1979. He received a Dipl.-Tonmeister degree at the Film University Babelsberg in Germany. His experience covers sound recording, sound design and mixing for various film and music formats. Currently, he works as a Tonmeister for Fraunhofer IIS. As head of the SoundLab group in the audio and multimedia department, U. Scuda researches 3D audio production and reproduction technologies. His main expertise is 3D audio content production for Next Generation Audio.

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Publicado

2019-05-15

Como Citar

Grewe, Y., Simon, C., Faecks, N., & Scuda, U. (2019). Field Tests for Immersive and Interactive Broadcast Audio Production using MPEG-H 3D Audio. SET INTERNATIONAL JOURNAL OF BROADCAST ENGINEERING, 4, 7. Recuperado de https://ijbe.emnuvens.com.br/ijbe/article/view/153

Edição

Seção

Next-gen broadcast platforms and standards development